Assassin’s Creed : Rogue – Game Review

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Yet, Another game developed by Ubisoft Entertainment, while they were also busy with the much awaited Assassin’s Creed Unity. I must say they did a good job with Assassin’s Creed Rogue, Although Assassin’s Creed Rogue is basically an improved version of their previous hit Assassin’s Creed Black Flag in a new location, and the graphics engine is optimized for ageing last-gen consoles, none of the above factors will get in the way of your enjoyment.

As it was in Black Flag  you’re an Irishman Shay Cormac this time, an Assassin assigned to invade a Templar expedition for ancient artifacts. Oh, and for that you have a fully-crewed ship The Morrigan, which surely is important for your freedom to roam the seas, dock at any number of alluring locales in search for adventure. The open world is available to you if you’ll be patient enough to get through the regular Assassin’s Creed’s Training session to warm you up. Back to The Morrigan again, It is smaller than the Jackdaw but it was necessary to do so because most of the map is covered with shallow rivers.

It’s while on board the Morrigan that you’ll find Rogue’s most grabbing activities like attacking ships to plunder them for crew members and resources, which you spend on ship upgrades. Or, you can go about it the old-school way by stripping each onshore location of all its Treasure Chests, Shanties, Animus Fragments, Naval Animus Fragments, Templar Maps, Native Pillars, Viking Swords etc. Which is again the same as Black Flag.

Now What is different in Rogue you’ll ask, Well here it goes. Firstly, the awesome Air Rifle which will be the medium to strike the enemies with sleep and berserk darts and will also be throwing grenades later. The Puckle Gun in The Morrigun, and how about turning into a Templar. This time you saving the poor guy from being assassinated in the Assassination Contracts. Assassin Strongholds in the cities, Sudden random attempts and assassinations on you while walking down a road, how about that. Sometimes even your ship is boarded and you have to prevent it from happening. New animals to hunt and new fishes to fish out of the Sea with your pointy harpoons and there’s a city management layer later on too.

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There are a  huge amount of collectibles to pick up, which are spread across Rogue’s three game maps—New York, River Valley and the North Atlantic which are totally amazing. The North Atlantic and its ice sheets which calms you after a long day of stabbing people out of nowhere, and River Valley’s shallow waters put a spring back in your step after your last whaling misadventure. The visuals are extraordinary, but Rogue manages to blow your mind through the large-scale environmental design. The Environment and the Atmospheric settings are one of the things you cannot credit Black Flag.

It’s a double edged sword and a long knife but it doesn’t make much difference because the combos are the same as Black Flag’s. Ubisoft has surely used Black Flag as the foundation for Rogue but has Successfully created a different impact. Whereas the Story line is a Prequel of Assassin’s Creed Unity. A lot of characters will be familiar to the people who have played Assassin’s Creed III and Assassin’s Creed Black Flag.

It isn’t that Assassin’s Creed Rogue is without problems, or particularly fresh within the context of the series. You start as an unknown assassin/pirate and endure to become the most important man who ever lived with all kinds of friends in high places, and you basically run New York. Rogue will not fail to create a sense of adventure and Curiosity using old mechanics and new locales. It is very playable because of its different perspective of the Assassin’s Creed Franchise.

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Stay Insane



Written by Kevin Kain

I'm an Animation and Multimedia student specializing in 3D, also a Game enthusiast and a 3D Concept Artist :)